← Peter Fury Vertical 01

Game Design

I lead with level and technical design: shaping spaces, mechanics and the logic that makes them playable. I build and tune in engine, then apply the same systems thinking to combat, AI, progression and products.

Level Design Technical Design Gameplay Systems Combat Enemy AI Unreal Blueprints Godot / GDScript

Need a level or technical designer?

From greybox and traversal to combat systems and AI, I can take a feature from intent through implementation and balance.